SKU: 15489973654

Warhammer 40000 RPG: Wrath & Glory

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Description

Warhammer 40000 RPG: Wrath & GloryA GRIM FUTURE OF GLORIOUS ADVENTURE The sinister schemes of the Chaos Gods have shattered the galaxy. The Great Rift tore through space and reality, pushing mortal life to the precipice of oblivion. The Gilead System has lost contact with the vast Imperium, trapped in the silent darkness. As the shadows of extinction loom, hope fades but is not yet entirely extinguished. Rallied by the Rogue Trader Jakel Varonius, a disparate group are dedicated to

A GRIM FUTURE OF GLORIOUS ADVENTURE

The sinister schemes of the Chaos Gods have shattered the galaxy. The Great Rift tore through space and reality, pushing mortal life to the precipice of oblivion.

The Gilead System has lost contact with the vast Imperium, trapped in the silent darkness. As the shadows of extinction loom, hope fades but is not yet entirely extinguished.

Rallied by the Rogue Trader Jakel Varonius, a disparate group are dedicated to doing what must be done to keep the Gilead System from being consumed by the darkness. Can they resist the machinations of Chaos as well as the plots of those who see the rift as an opportunity to further their own power?

Time is running out in the 41st Millennium. This accursed age needs heroes more than ever before.

Will you answer the call?

 

The Wrath & Glory Rulebook is everything you need to roleplay grim and glorious adventures in the Gilead System.

What is Warhammer 40,000 Wrath & Glory?

Wrath & Glory is the story of the Gilead System, eight Imperial worlds cut off from the Emperor’s light by the Great Rift. The new Rulebook focuses on the Gilead System, allowing you to tell your own stories in a society beset by daemonic invasion and internal corruption.

You have a wide variety of character options for this, such as Space Marines, Sisters of Battle, Rogue Traders, Imperial Guardsmen, Tech-Priests, Inquisitors, Sanctioned Psykers, and more. The stakes are so high for everyone trapped in the system that many desperate alliances are necessary, and so you can also play Aeldari and even Ork characters too!

 

  • Character Creation has been streamlined, with a focus on Frameworks. With so many choices of who and what you can play, you’ll want to decide the focus of your game early!
  • The Factions Chapter is a primer on life in the 41st Millennium, detailing each of the organisations vying for supremacy in the Warp-torn Gilead System. Here you’ll find expanded background options for every Faction, each of which provides a bonus during play.
  • The Archetypes you know and love have been presented in an easy-to-read, single-page format. All requirements have been removed, and extra bonuses have been added to complement the slight changes to Wrath & Glory. The Attribute, Skill, and Talent suggestions are ideal for guiding new players through making a character, or building quick NPCs on the fly.
  • The Wrath & Glory Talent list has been massively expanded into an entire chapter for a greater range of character customisation. Some of these are classic Warhammer fare we know and love — tearing through armour, proficiency with blazing promethium, and, of course, MORE DAKKA! There are other choices for investigative or social-based games. Talents like Conversational Cogitator bring the focus back to roleplaying, letting you use the augmetics of your mechanised mind to calculate the best response in any conversation.
  • Once you’ve survived a few adventures (hopefully without losing too many limbs), you’ll have gathered some Experience Points (XP). The new Advancement chapter has overhauled the Ascension system, allowing you to change Archetypes, take new Ascension Packages, or just spend your XP on cool stuff. The system is designed to be both robust and flexible to suit any group.
  • The essential Rules have been reviewed, edited, playtested, and presented with a focus on clarity and quick understanding. Very little has changed bar a few simplifications, which will mean you’re using the book less and your imagination more.
  • Combat is around every corner in the grim darkness of the 41st Millennium. We’ve gone through all the errata for Wrath & Glory, taking the same approach as with the Rules. Combat is largely unchanged, apart from simplification, clarification, and some cool new optional rules, including an entirely new Stealth system.
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SKU: 15489973654

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Jean H.
Lake Worth, US
★★★★★ 4
Good Pet Ball Launcher
Style: 2.5" Ball
I bought to throw balls for my Aussie. He does not like to tennis ball that came with it and chewed it up in less than one play time. The launcher seems to be of good quality and works well. We bought different balls made for launchers that work well.
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Reviewed in the United States on October 24, 2025
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Amazon Customer
Chelsea, US
★★★★★ 5
Must-Have for Dog Owners (Whow have dogs that like to fetch)
Style: 2.5" Ball
Soon as this launcher arrived I went outside with the dogs to try it out. Long story short: This is a great fetch toy. I am able to launch the ball pretty far with little to no effort, and picking the ball back up is as easy as grabbing it with my own hand. The toy itself is very sturdy, so much so this is the only fetch-toy I'll ever have to buy. Considering how durable it is, I don't think I'll ever need to buy a replacement. I believe Chuck-It is the most popular option, and because this is the first fetch-toy I purchased, I can't really compare it to anything else. A few outlier reviews said the ball was difficult to launch, and I have to disagree. It has been so easy to use I can't possibly see what the problem is. And no, upper body strength is not a factor as I virtually have none. People can get great distance (Half the length of a football field by my eye) in one simple, easy motion. And if other products can launch the ball farther, so what? How far is far enough? Is your dog going to throw a fit because it went 40 meters instead of 50? No. They will not. For anyone upset this toy doesn't launch far enough, ask yourself this: Is the toy for their dog? Or the human who bought it? The bottom line is this: It feels like it's built to last, it's inexpensive, and it does what it is supposed to do. So long as a toy is "good enough" I don't see the point in splitting hairs and trying to determine which fetch toy is the absolute best. Saying it's good enough is a bit misleading though. I can't imagine how a dog toy like this could be any better. It's a must-have for any dog owner. Unfortunately, only one of my pups likes to fetch...
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Reviewed in the United States on January 6, 2020
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K. Quaintance
Chelsea, US
★★★★★ 5
Works Like a Charm!
Style: 2.5" Ball
WoW!! This thing is pretty cool! It can pick the ball up off the ground - and with little effort - It can throw the ball 3X Higher and Further than I ever could! It wont hurt my elbow or wrist ( way better than before when I was wearing myself out ) I don’t know how I ever got along without it!! It's a must have if your dog loves playing ball. :-) Update: I've had this For 7 Months Now- it looks and works Great just like the day I bought it- Thumbs up!
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Reviewed in the United States on September 29, 2024
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Private
Alexandria, US
★★★★★ 5
Better Design - Better Materials - No Sticking
Style: 2.5" Ball
Been using Chuck-It launchers and plastic balls for a very long time and they were always a little sticky on giving up the ball. This makes it tricky to throw grounders with precision and can overshoot the fence in the backyard. A couple of years ago, Chuck-It changed the material to a stiffer plastic that made this problem more pronounced. I even tried custom sanding the cup to get just the right grip. The Fetch-It launcher (using the Chuck-It plastic balls) uses a three-pronged claw with soft rubbery ends that releases perfect every time. The material costs on this new one are noticeably higher while maintaining a somewhat lower price than the brand name original.
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Reviewed in the United States on January 9, 2026
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ninjitsu
Natrona Heights, US
★★★★★ 3
Meh
Style: 2.5" Ball
It "works" but it isn't very good. The grip is so loose on the ball, it lets go early and doesn't thrown very far. A Chuckit is so much better, I can get 3x the distance with a 25" Chuckit. This thing is kind of a waste.
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Reviewed in the United States on May 25, 2026

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